어떤 게임에서 미국의 라이벌이 중국인 이유
본문
폴아웃 리드 디자이너 Scott Campbell의 폴아웃 개발 비하인드.
The nuclear Armageddon in the back-story was between the US and China. After shipping several people asked me why China and not the old standby, the Soviet Union. I made the choice when I remembered experiences with Oleg, a Moscow developer I worked with months before when I was assistant-producing a typing game. Once, in the middle of a phone conversation, I heard some muffled bangs, and the phone went quiet. When I asked him what the noise was, he replied, “Oh, it was just the Russian mob firing their guns in the street.” I thought he was joking – he wasn’t. After that, I had a really hard time believing that the once mighty USSR would be in a position to threaten the world any time soon. So I turned to the next major communist country that typifies “the East”: China.
- 어느날 함께 일한 적이 있던 러시아 개발자 Oleg와 통화를 하는데 갑자기 소음이 들리더니 말이 끊김.
- 무슨 일이냐고 물으니 Oleg는 "아, 그냥 길거리에서 깡패들이 총질해서 그래요." 라고 대답함.
- 농담인 줄 알았으나 알고 보니 사실이었음.
- Scott은 이딴 나라가 미국과 핵전쟁을 벌이며 세계를 위협한다는게 말이 안 된다고 생각했고 미국의 상대를 소련에서 중국으로 변경함.
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